Mastering Your Clothing Script: config.lua Deep Dive
The Clothing Script offers a wealth of customization options via its config.lua file, typically found in resources/rs_clothing/config.lua. This guide will walk you through configuring every aspect to tailor the script perfectly to your server’s needs.
Always create a backup of your
config.lua file before making significant
changes to avoid losing your configuration.Core System Setup
These settings form the foundational link with your ESX framework and control the script’s basic operational behaviors.ESX Framework Integration
ESX Framework Integration
General Settings
General Settings
Core Functionality Options
Configure the basic operational settings for the script:Setting
Config.Dimension = true creates a better user experience by isolating players while they change clothes, but requires OneSync Infinity to be enabled on your server.Interface & Player Feedback
Customize how the script communicates with your players, from notifications to in-menu text.Economy & Storefronts
Manage your in-game clothing economy, define store locations, and set up item availability and pricing.Clothing Store Locations
Clothing Store Locations
Store Configuration
Define where clothing stores are located on the map. You can add multiple stores with different settings:Clothing Categories & Pricing
Clothing Categories & Pricing
Item Configuration
Define clothing categories, set default prices, and create specific overrides for individual items:Valid category IDs include:
arms, tshirt_1, torso_1, pants_1, shoes_1, bags_1, chain_1, helmet_1, glasses_1, watches_1, bracelets_1, mask_1, ears_1, etc.Each category corresponds to a specific clothing component in the game. The item IDs (drawable IDs) must be valid for that component.🚀 Pro Tips for Deep Customization
Take your clothing script setup to the next level with these advanced strategies:- Optimize Performance: If you have numerous clothing stores, tweak
DrawDistanceinConfig.Locationsto balance visibility and resource load. - Boost Economy: Leverage society payment options (
GiveOutfitOwnerMoney,GiveBuyClothingMoney) to create dynamic revenue streams for player-run businesses or server funds. - Create Exclusive Stores: Design job-specific or gang-affiliated boutiques by using
AccesableForinConfig.Categoriesto restrict item purchases to certain groups. - Strategic Pricing Models: Implement varied pricing for items and categories to influence your server’s economy and player spending habits.
- Theme Your Stores: Use distinct blip icons, names, and marker colors for different store brands or types (e.g., high-end fashion, workwear, tactical gear).
Remember to restart the resource (e.g.,
restart rs_clothing) or your entire
FiveM server after making configuration changes for them to take effect.
